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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

The pair left their secure jobs and turned to crowdfunding to kickstart the idea, raising $30,000 on Pozible in July 2014. By August 2014 the company had a 2,200 square foot system operating with two players in a completely tetherless freeform multiplayer environment complete with pistols.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

And doing activations so we can import any Unity scene. Alan: I started in VR in 2014, but one of the things that stuck with me I was listening to– actually it was Kent Bye’s Voices of VR podcast. We’re speaking with Razer as well. Anne: That’s something we’ve explored, too.

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article thumbnail

Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

And doing activations so we can import any Unity scene. Alan: I started in VR in 2014, but one of the things that stuck with me I was listening to– actually it was Kent Bye’s Voices of VR podcast. We’re speaking with Razer as well. Anne: That’s something we’ve explored, too.

article thumbnail

Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

And doing activations so we can import any Unity scene. Alan: I started in VR in 2014, but one of the things that stuck with me I was listening to-- actually it was Kent Bye's Voices of VR podcast. We're speaking with Razer as well. Anne: That's something we've explored, too. So for 2020, we have huge plans.

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