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Cloudhead Games CEO: Apple Vision Pro is an AR Headset Wearing VR Clothes

Road to VR

Based in British Columbia and founded in 2012 Cloudhead’s pioneering approach to VR gave rise to broadly adopted movement standards including Snap Turns and Teleportation. Inputs and Haptics are incredibly important to Virtual Reality as a major tenant in reinforcing immersion and tactile interaction with virtual objects.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. This new industrial-grade system offers the most realistic haptics experience to date. It marks the first commercial availability of our industry-leading microfluidic haptic technology platform.

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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

UltraLeap has evolved its hands-tracking runtime since its initial launch in 2012, and every major release of the runtime introduces a big jump ahead regarding the tracking accuracy. UltraLeap Unity SDK. Playing around with Leap Motion/Ultraleap SDK in Unity is pretty easy.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Alan: I've tried a bunch of haptic gloves so far.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Alan: I've tried a bunch of haptic gloves so far.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Alan: I've tried a bunch of haptic gloves so far.

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SVVR 2017: For Trailblazers, by Trailblazers

VRScout

Bye will be delivering a keynote at SVVR, as will Nonny de la Peña, CEO of Emblematic Group, Tony Parisi, Head of VR and AR at Unity Technologies, and Rikard Steiber, SVP of VR at HTC. .” One such person is indefatigable podcaster Kent Bye, host of Voices of VR : If you can only go to one VR conference this year, then go to SVVR.