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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality. So the traditional way to do it is to use Unreal or Unity.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality. So the traditional way to do it is to use Unreal or Unity.

AR 78
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article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality. So you don't know anything about coding, Unity, Unreal.

AR 60
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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. NVIDIA’s new architecture combined with Unreal Engine adds a level of speed and power that’s unbeatable with this enormous amount of data.”.

Unreal 60
article thumbnail

How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. NVIDIA’s new architecture combined with Unreal Engine adds a level of speed and power that’s unbeatable with this enormous amount of data.”

Unreal 36