Remove 2011 Remove Microsoft Remove Training Remove Unreal
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality. So the traditional way to do it is to use Unreal or Unity.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality. So the traditional way to do it is to use Unreal or Unity.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality. So you don't know anything about coding, Unity, Unreal.

AR 60