article thumbnail

Becoming a Butterfly?—?Part 2: Flight

ARVR

Part 2: Flight In the last post , I covered the creation of the monarch butterfly avatar that players will embody in this VR game/simulation. In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. and other butterflies?

article thumbnail

Inspirit launches to bring Minecraft creativity to biology class

TechCrunch VR

The virtual science platform lets students and teachers create and experience STEM simulations, from DNA replication to projectile motion experiments. The core technology is a 3D platform built atop Unity, a game engine used for editing games and creating interactive content.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The VRScout Report – The Week in VR Review

VRScout

Interestingly enough, the open world features wildlife simulations provided by IBM’s Watson. Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Curioser and curioser….

article thumbnail

Game Cooks Are Using Their Mobile Experience To Create ‘HOVR’ And Other VR Games

UploadVR Between Realities podcast

Since 2011, they’ve released over a dozen successful mobile games on iTunes and Google Play, but HOVR for Gear VR is their first foray into virtual reality. The transition to VR development turned out to be quite smooth, since Game Cooks was already working with the Unity engine on their previous mobile titles.

Gaming 100
article thumbnail

Game Cooks Are Using Their Mobile Experience To Create ‘HOVR’ And Other VR Games

UploadVR Between Realities podcast

Since 2011 they’ve released over a dozen successful mobile games on iTunes and Google Play, but HOVR for Gear VR is their first foray into virtual reality. The transition to VR development turned out to be quite smooth, since Game Cooks was already working with the Unity engine on their previous mobile titles.

Gaming 100
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And very much VR has been like AI.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And very much VR has been like AI.

AR 78