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Digital humans evolve

Life at the Feeding Edge

At the time I was exploring Evolver , which in the end was bought by Autodesk in 2011. A decade on and there is a new kid on the block from Epic/Unreal called Metahuman. I installed Unreal on my gaming rig with its RTX gfx card and all teh trimmings and set about seeing what I needed to do to get my characters working.

Unreal 52
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? First of all, we’re getting data in.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? First of all, we’re getting data in.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? There's one, you need to get data in somehow, right?

AR 60
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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

Powerful Data Crunching with NVIDIA Quadro GPUs. NVIDIA GPUs played a critical role in processing the many hours of photogrammetric data collected onsite, crunching it many times faster than would be possible on CPUs. converted the data to a dense 24Bn 3D point-cloud using CapturingReality for initial creation.

Unreal 60
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Learnings Of Early Access From ‘Raw Data’ When?: Survios came out swinging with the pre-release version of Raw Data and ended up with big success , so they’re definitely a team you should listen to if you’re considering this route for your VR game. Room 2011, West Hall. Room 135, North Hall.

Unreal 100
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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

Powerful Data Crunching with NVIDIA Quadro GPUs To replicate the tomb’s elaborate details, Che de Boer captured nearly 4,000 42-megapixel photographs of the site, then combined photogrammetry (the science of making measurements from photographs) with deep learning methods for processing and visualization. To accomplish this, realityvirtual.co

Unreal 36