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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? Or even 360 videos, we support that, too.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? Or even 360 videos, we support that, too.

AR 78
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article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? Maybe I guess the Unity asset store would be the same.

AR 60
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Making Everyone an Expert, with Scope AR's Scott Montgomerie

XR for Business Podcast

Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. And it's kind of funny, because a few years ago these teams were basically Unity developers. Because for a lot of companies we could do a 360 video for $5,000.

AR 60
article thumbnail

Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Because for a lot of companies we could do a 360 video for $5,000.

article thumbnail

Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Because for a lot of companies we could do a 360 video for $5,000.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

My– So, Sketchfab is built on top of WebGL, which is the first web-based framework to display 3D graphics in the browser and WebGL was initiated by Mozilla back in 2011. Alban: Cedric started in 2011, I met him early 2012, and we officially launched in March 2012. I guess it would be still Unity, for now. Seven years.