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AR 101?—?A brief summary (Part 1)

ARVR

Augmented Reality Trends (Part 2) Brief history Some important AR facts: 60s : Engineer Ivan Sutherland, created the SketchPad project, a system based on what is now known as computer graphics, and created a see-through to present 3D graphics (Krevelen, 2010)(Jaimini, 2016). Augmented Reality References Helen Papagiannis.

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Can Web-Based 3D Content Help the “Metaverse” Reach Its Full Potential?

ARVR

The platform was widely used in the 2000s , but its popularity declined as a result of the rise of alternative technologies, social media, app stores, console gaming and the mobile era, which, when combined with Steve Jobs’ 2010 announcement that Flash would no longer run on iPhones, began the platform’s downward spiral toward discontinuity.

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Xiaomi Reveals $30 Mobile Headset That Looks Like PlayStation VR

UploadVR Between Realities podcast

With the heavy hitting virtual reality devices carrying fairly stout price tags, many point toward mobile VR as the consumer friendly entry point for those that have yet to try VR. The Gear VR and the upcoming Google Daydream are the primary devices in that market, carrying a price between $79-$99.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

As described in my first HTC Vive Tracker article earlier this year: “Vive Tracker is a wireless, battery-powered SteamVR tracked accessory that provides highly accurate, low latency 6 Degrees of Freedom (6DoF) motion tracking within a roomscale environment.”. Image by Rob Cole). Attaching the Vive Tracker. Image provided by Rob Cole).

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Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS

Road to VR

Apple’s broad embrace of VR this week shows that the company has had virtual reality support on its roadmap for quite some time. Though you might think that porting SteamVR and OpenVR to MacOS would be relatively straightforward—given that Steam for regular desktop gaming has been on the OS since 2010.

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Funding Roundup: Baobab Raises $25M, MEL Science Raises $2.5M,

AllThingsVR

MEL Science is putting a high-tech twist on chemistry with virtual reality and augmented reality content that takes kids on a virtual tour inside a chemical reaction, right after they conduct an experiment in the real world. This raise brings the company’s total funding to $31 million. Read more on TechCrunch.

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Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

TechCrunch VR

” He also pointed out the development over at Amazon, where last month the company announced AWS Wavelength for ultra-low latency 5G computing at the edge, something that will have a direct impact on using and building the next generation of AR and VR headgear. “The industry is firing up 5G and that will also be a big push.”