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Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS

Road to VR

Though you might think that porting SteamVR and OpenVR to MacOS would be relatively straightforward—given that Steam for regular desktop gaming has been on the OS since 2010. SEE ALSO Oculus Mum on Rift Support for MacOS in the Wake of Apple's VR Announcements.

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Funding Roundup: Baobab Raises $25M, MEL Science Raises $2.5M,

AllThingsVR

Funding Roundup: Baobab Raises $25M, MEL Science Raises $2.5M, Valve Invests in Nitero, Wireless VR Company & Oculus Acquires InfiniLED Baobab Studios is aiming to move past the novelty of VR and create characters that people can grow to love (and hate) even more due to the richness of experience and interaction that VR offers.

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Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

TechCrunch VR

” He also pointed out the development over at Amazon, where last month the company announced AWS Wavelength for ultra-low latency 5G computing at the edge, something that will have a direct impact on using and building the next generation of AR and VR headgear. “The industry is firing up 5G and that will also be a big push.”

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

As described in my first HTC Vive Tracker article earlier this year: “Vive Tracker is a wireless, battery-powered SteamVR tracked accessory that provides highly accurate, low latency 6 Degrees of Freedom (6DoF) motion tracking within a roomscale environment.”. Image by Rob Cole). Attaching the Vive Tracker. Image provided by Rob Cole).

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Reimagining Cinema with Radiant Images’ Michael Mansouri

XR for Business Podcast

2010, we had wearable technologies like the Fitbits, the Apple Watch, so forth and so on. So something like an Oculus Go, for example, allows you to look around and be inside of a video. So you have a freeway system, much bigger freeway system with very little latency. And in the 90s we had the laptops.

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Reimagining Cinema with Radiant Images' Michael Mansouri

XR for Business Podcast

2010, we had wearable technologies like the Fitbits, the Apple Watch, so forth and so on. So something like an Oculus Go, for example, allows you to look around and be inside of a video. So you have a freeway system, much bigger freeway system with very little latency. And in the 90s we had the laptops.

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Reimagining Cinema with Radiant Images’ Michael Mansouri

XR for Business Podcast

2010, we had wearable technologies like the Fitbits, the Apple Watch, so forth and so on. So something like an Oculus Go, for example, allows you to look around and be inside of a video. So you have a freeway system, much bigger freeway system with very little latency. And in the 90s we had the laptops.