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Daft Punk Music Pack for ‘Beat Saber’ Arrives Alongside Haptics Improvements on Quest

Road to VR

Check out the 10-track list below: Around The World Around The World / Harder Better Faster Stronger (Live 2007) Da Funk / Daftendirekt (Live 2007) Get Lucky (feat. Pharrell Williams and Nile Rodgers) Harder, Better, Faster, Stronger Lose Yourself to Dance (feat.

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The XR Week Peek (2023.08.28): Quest 3 unboxing leaked, Samsung+Google headset situation is blurry, and more!

The Ghost Howls

The unboxing shows that the device has a very simple packaging, which includes both the headset and the controllers. This confirms that the headset is going to ship with controllers and that there is no charging station in the original box. That’s fantastic news for all Unity XR developers!

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. This type of game-play will also change as audio plays a larger role in game controls.

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. They recall demos of Owlchemy’s Job Simulator, Google’s Tilt Brush and Valve’s early robot demo, each of which made excellent use of those hand controls. Learning New Skills.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever.

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Combining the Best of AR and VR with Varjo’s XR-1, featuring Niko Eiden

XR for Business Podcast

At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. There’s been so much research done on that, Unreal Engine and Unity are really pushing towards that.

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Combining the Best of AR and VR with Varjo’s XR-1, featuring Niko Eiden

XR for Business Podcast

At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. There’s been so much research done on that, Unreal Engine and Unity are really pushing towards that.

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