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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?

AR 150
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? It's-- in some ways the asset management system is very similar to Unreal Engine.

Houston 78
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article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? It's-- in some ways the asset management system is very similar to Unreal Engine.

Houston 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? It's-- in some ways the asset management system is very similar to Unreal Engine.

Houston 78
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Collectively, these people have shipped Island 359 , Job Simulator , and Fantastic Contraption , some of the most well-known titles out today. These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session.

Unreal 100
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‘Serious Sam VR: The First Encounter’ Is Fast, Frenetic, and Fun FPS Action With Full Locomotion

UploadVR Between Realities podcast

The most accurate comparisons you could draw would be to that of the Duke Nukem, Unreal, and Quake franchises. The Second Encounter followed it in 2002, with Serious Sam 2 releasing in 2005. Right now in the VR market, if you want a fast-paced shooter in the style of Unreal, Quake , or Serious Sam , there aren’t many options.

Unreal 100
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. Or Unreal if that’s your language. Or how does resolution or latency affect simulator sickness? This is 1999. But, was it correct?

Training 522