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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Tom Bruckbock (SIEA), Seth Luisi (Impulse Gear), Greg Koreman (Impulse Gear), Richard Marks (Sony Interactive Entertainment). Room 2005, West Hall. Liz Mercuri (Unity). With its Editor VR tool now available in an early incarnation, 2017 is going to be a massive year for Unity and VR. Room 2024, West Hall.

Unreal 100
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I like a lot playing games, I have worked a lot in, and I still work in entertainment. The first study we’ve ever published was in 2005. Or Unreal if that’s your language.

Training 522