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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. Tom Bruckbock (SIEA), Seth Luisi (Impulse Gear), Greg Koreman (Impulse Gear), Richard Marks (Sony Interactive Entertainment). Room 2005, West Hall.

Unreal 100
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. Or Unreal if that’s your language. I like a lot playing games, I have worked a lot in, and I still work in entertainment. The first study we’ve ever published was in 2005.

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