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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

So I'm really excited to talk about that, because I believe that as much as we're going into physical winter in Canada, I believe that we're going into a beautiful spring with regards to the investment landscape of this technology. Unity Technologies just went public. Alan: But isn't that the whole point of virtual technologies?

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

So I'm really excited to talk about that, because I believe that as much as we're going into physical winter in Canada, I believe that we're going into a beautiful spring with regards to the investment landscape of this technology. Unity Technologies just went public. Alan: But isn't that the whole point of virtual technologies?

Canada 78
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article thumbnail

The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

So I'm really excited to talk about that, because I believe that as much as we're going into physical winter in Canada, I believe that we're going into a beautiful spring with regards to the investment landscape of this technology. Unity Technologies just went public. Alan: But isn't that the whole point of virtual technologies?

Canada 60
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using VR not as a thing to study in and of itself, but we were using it as a tool to run more rigorous social psych studies. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. We all think about VR as a medium today, but in 1999 or 2003, not so much.

Training 522
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Prologue Immersive Introduces Spatialand VR Interface

UploadVR Between Realities podcast

With a single film, this design — arguably the impetus of all gesture-based technology ever since — was cemented in the collective consciousness. Released in 2002, the technology at the heart of this “wow” moment is on the cusp of being fully realized. Prologue has already made an impact on the VR/AR community.

Immersion 176