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Ready Player Me, Hiber Partner for Avatar Integration

XR Today - Mixed Reality tag

Ready Player Me’s highly-bespoke, Unity and Unreal Engine-compatible avatars facilitate rapid creations with a large catalogue of customisation options and features. #create #customise #avatar #metaverse #hiberworld #readyplayerme pic.twitter.com/T661VD6UoV. HiberWorld (@HiberWorld) September 14, 2022. Comments on Partnership.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

Yuka Kojima, co-founder and CEO at FOVE says “We believe that eye-tracking capability is the next big milestone in the VR industry and we’re excited to be at the forefront of that technology.” FOVE however is all about the eye-tracking, and with its 120fps infrared eye-tracking system, it proves to be extremely accurate.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. And we started thinking how can this technology be used to solve big problems? As you know, technology is a big killer of jobs, but also big creator of jobs. ” Dan: So, you’re right. One is government.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. And we started thinking how can this technology be used to solve big problems? As you know, technology is a big killer of jobs, but also big creator of jobs. ” Dan: So, you’re right. One is government.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

It's been said on this show before; XR doesn't have a technology problem, it has an adoption problem. And we started thinking how can this technology be used to solve big problems? As you know, technology is a big killer of jobs, but also big creator of jobs. So you don't know anything about coding, Unity, Unreal.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. Alan: Actually, I would say all of them are based on Unity or Unreal. I think it's in Sweden and so on, expanding slowly into different countries. Alan: Hey everyone, I'm Alan Smithson. Martin: That's what I've found, too.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. . Alan: Actually, I would say all of them are based on Unity or Unreal. I think it's in Sweden and so on, expanding slowly into different countries. Alan: Hey everyone, I'm Alan Smithson. Martin: That's what I've found, too.

AR 78