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Avantis Deploys Immersive Learning Service Across US K-12 Schools

XR Today - Virtual Reality

This week, Avantis, a UK-based immersive learning firm, partnered with the Saint Louis Public Schools (SLPS) district to integrate its ClassVR service into 17 education institutions. The SLPS district is leveraging federal ESSER funding to secure XR learning software and hardware. Louis and across the country.

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Paul Freiling of St. Louis Science Center

Everything VR & AR

This week we are joined by Paul Freiling who is the Director of Engineering & Robotics Education at the St. Louis Science Center in St. Also, we invite you to follow @thevrara on Twitter and you can now connect with the VR/AR Association on Facebook here. Connect with Paul Freiling & the St.

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Avatar Dimension Brings a Mixed Reality Capture Studio Closer to Clients

ARPost

It created a transportable stage comprised of the same technology present in its physical studio. He believes smartphones and video editing software have hampered traditional video businesses. His company reached out to Microsoft since it believed that Microsoft had the best volumetric capture technology.

St. Louis 369
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Dissecting Virtual Frogs with VictoryXR’s Steve Grubbs

XR for Business Podcast

We’ve been working in XR Technologies — first virtual reality, and then augmented reality — since 2016. I first tried to headset on near the end of 2015 and it struck me that this type of technology would change the world. I have a background in technology. With software? I appreciate it. Steve: It is.

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Dissecting Virtual Frogs with VictoryXR’s Steve Grubbs

XR for Business Podcast

We’ve been working in XR Technologies — first virtual reality, and then augmented reality — since 2016. I first tried to headset on near the end of 2015 and it struck me that this type of technology would change the world. I have a background in technology. With software? I appreciate it. Steve: It is.

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Dissecting Virtual Frogs with VictoryXR's Steve Grubbs

XR for Business Podcast

We've been working in XR Technologies -- first virtual reality, and then augmented reality -- since 2016. I first tried to headset on near the end of 2015 and it struck me that this type of technology would change the world. We believe that XR Technologies -- VR and AR -- are the solution to having students love what they're learning.