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IKEA Teams With Meta To Launch An In-Store AR Game

VRScout

The experience is available for a limited time in 21 IKEA stores throughout Sweden. Earlier this month, IKEA Retail Sweden launched a new augmented reality (AR) experience at select IKEA stores in Sweden. “Currently, we’re doing so by developing a game for everyone looking for a fun experience for the whole family.

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Reality Scan Vs NVIDIA NeRF – Photogrammetry for Developers

XR Today - Virtual Reality

Learn more and register now for the limited beta: [link] #realityscan #photogrammetry #quixel #sketchfab pic.twitter.com/BTwMUESYpa. The Uppsala, Sweden-based firm owns the “world’s largest” photogrammetry asset library and offers an XR content creation suite with its Megascans, Bridge, and Mixer toolkits.

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Packaging the Future

Tech Trends VR

Tech Trends went to Sweden to see how Tetra Pak is moving into Industry 4.0 Digital technologies such as machine-learning, augmented reality and many others are part of that picture, as they can connect workforces, transform processes, analyse data, and provide greater visibility and flexibility across our supply chains.

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Huge Promotion for 9D VR Chair Cinema/Simulator and VR Park

Steki Amusement

China professional 9D Virtual Reality Price Rides & VR Game Machine Suppliers Factory. Wholesale High-Quality 9D VR Cinema Price Products from Owatch / 9D VR Simulator Price VR Park for sale, China Factory. Worldwide Shipping! Stock Sale!

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The VRScout Report – Altspace Shuts Down & Disney Resorts Get The Void

VRScout

This new metaverse is from Linden Lab, the same company that built Second Life– and they clearly have taken learnings from that open world to Sansar: namely, monetization opportunities for creators. The company was originally known as Vrse, and you probably know co-founder and CEO Chris Milk as the empathy machine guy.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I’m really, really excited.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I’m really, really excited.

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