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LG Unveils 4K Micro-OLED Display For "Next Generation" Headsets That Supports Eliminating Motion Blur

Upload VR

At SID Display Week 2024 LG Display unveiled a micro-OLED display with "4K" resolution and 10,000 nit brightness. Micro-OLED displays are manufactured with a very different process to regular OLED, and offer much higher pixel density than any existing production-ready display technology.

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Microsoft Patents New MicroLED Display for HoloLens 2 Successor

XR Today - Mixed Reality tag

Microsoft has reportedly filed a new patent to develop a microLED display solution to enhance virtual, augmented, and mixed reality (VR/AR/MR) experiences. ” The initial patent continues, “The display substrate includes an array of micro-LEDs forming individual pixels. An Apple-Microsoft-Meta micro-OLED Melee?

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The XR Week Peek (2023.09.04): Meta may be working on the next Quest Pro with LG, Meta Avatars get legs, and more!

The Ghost Howls

We will soon enter Autumn, exactly the season I think VR is in (I’ve just written an editorial about this if you are curious to read it…). The only doubt I have is about what content it is going to offer: if the headset is without controllers, it means is dedicated mostly to social VR, media consumption, and/or virtual screen for the PC.

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The best AR and VR news from CES 2021

The Ghost Howls

And if this CES has been a bit of a disappointment in general, this holds even more for AR and VR, for which we have no crucial announcement. CREAL is a very interesting Swiss startup that Road To VR is following since some years. The magic of lightfield display lets you focus on objects at different depths.

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All the best AR/VR news from CES 2023

The Ghost Howls

CES often is a good site where to check the health status of our ecosystem : for instance, when VR was hyped, there were many VR solutions at CES, while during the “Winter of VR” there were just a few. inch micro OLED displays, which were built by Kopin, and help in having very bright colors.

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New Year "Resolutions", part 2

VRGuy

A couple of years ago I wrote a blog post ' Resolutions for the New Year ' which described upcoming 2560x1440 displays and how they impact virtual reality. Some of these displays made it possible to implement low-persistence schemes (OLED displays, strobing) and some could be over-driven beyond the standard 60 FPS refresh rate.

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