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6 More Amazing Unity Assets for Orion VR

Leapmotion

Since we’re giving away five $100 Unity/Unreal asset credits as part of our 2016 developer survey , we thought we’d share some more cool stuff you can buy with cold hard virtual cash. Recently updated for Orion, Custom Pointer lets you turn any Transform or Leap Motion finger into a pointer that can interact with the UI.

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5 Unreal Assets for Your Next Orion VR Project

Leapmotion

With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes! Using the weather and fire packs, Fnordcorps from Spectacular-Ocular.com has been working on integrating different particle effects into Leap Motion hand controls.

Unreal 29
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The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

In all of this, someone has created the design for a Leap Motion mount for the Index that exploits the frunk. Every year, HTC conducts a big survey on the Chinese VR market and shares the results with the community. Companies are studying foveated rendering for AR glasses.

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6 Pinchy Projects: Sword Art Online, Planetary Genesis, 3D Art and More

Leapmotion

Let us know in our 2016 developer survey and get the chance to win one of five $100 Unreal/Unity asset credits ( full details ). The post 6 Pinchy Projects: Sword Art Online, Planetary Genesis, 3D Art and More appeared first on Leap Motion Blog. What’s your favorite pinch project – and what new resources would you like to see?

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Universities Drive VR/AR Research with Leap Motion

Leapmotion

A recent survey of 553 universities in the VR First Network gives us an exciting look at what’s happening in the space, and what technologies the next generation of graduates are using right now. 59% of universities have Leap Motion Controllers. The number of VR headsets at universities has quadrupled in the last 6 months.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

Alan: So I keep coming back to training, but let’s really kind of take a second to unpack the native hand-tracking and finger-tracking; if you’re able to reach out, see your hands, and interact with things in virtual spaces, this is going to literally unlock unlimited potential for training.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

Alan: So I keep coming back to training, but let’s really kind of take a second to unpack the native hand-tracking and finger-tracking; if you’re able to reach out, see your hands, and interact with things in virtual spaces, this is going to literally unlock unlimited potential for training.