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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

Virtual reality focuses on introducing a virtual world with which people can interact. Virtual reality uses software to create realistic images, sounds, and other senses that replicate a real environment and mimic a user’s physical presence within this environment, controlled or experienced by body movement.

Trends 349
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Optitrack’s New System Could Accelerate VR Theme Park And Arcade Roll-Outs

UploadVR Between Realities podcast

Today, a large-scale virtual world like those made by The Void turns to a camera-based tracking technology like Optitrack. Some of them are research, some of them are R&D for universities, but a lot of them are out-of-home experiences that are in Asia, Europe and growing in North America as well.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence. Brian Meaney , Head of Product, Alteon.io

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. They're creating kind of reference designs for the world to build on. Alex: Near zero latency. Very quick.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. They're creating kind of reference designs for the world to build on. Alex: Near zero latency. Very quick.

article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. They're creating kind of reference designs for the world to build on. Alex: Near zero latency. Very quick.