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3D Camera Calibration for Mixed-Reality Recording

Doc-Ok

Mismatches between the cameras will lead to noticeable and distracting misalignments in the compositing result, which is especially problematic when trying to record fine-scale or precise interactions such as the user pressing a virtual button, interacting with a virtual piece of machinery, or holding a virtual object in their hand.

Video 75
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My Professional Highlights of 2019

VirtualiTeach

With the help of the local HTC Vive team, who provided the hardware, I hosted a range of speakers, live TilT Brush demos from students and delivered a range of different presentations myself (at one point having to run to the main stage, speak, then run back to deliver a presentation on the VR stage minutes later!)

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State of the XR Industry in 2020

Haptical

Download the free white paper now and get an exclusive discount for XR Europe Conference & Expo in London. Photo Credit: Sharon McCutcheon Over the next 10 years, Extended Reality (XR) market’s potential across consumer and commercial to industrial and enterprise is expected to grow exponentially.

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The Tantalizing Promise Of Augmented Reality Games

UploadVR Between Realities podcast

I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. Just recently, in the last few years, I founded a company called CastAR, where we’re making AR glasses that allow you to blend virtual graphics with real-world objects on your table. They’re very bullish on AR.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

I mean, part of the reason that my work with virtual reality really took off is because I moved into this new role, and had this freedom to innovate and to explore new technologies. You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. And it was kind of in parallel to that.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

I mean, part of the reason that my work with virtual reality really took off is because I moved into this new role, and had this freedom to innovate and to explore new technologies. You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. And it was kind of in parallel to that.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. And actually, one of the companies we just invested in, they do virtual reality training for heavy machinery. I got in VR, I operated the machine, I drove it around, I killed some virtual people.