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Top 50 Terminologies related to AR/VR

ARVR

measures orientation and angular velocity; for ARCore-capable smartphones, it helps enable motion tracking. The simulation (or recreation) of sense of touch through the sensations of applying force, vibration, or motion to the user. when the device has internal cameras and sensors to detect motion and track positioning.

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VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

At the same time, it uses your phone’s internal gyros to provide the head tracking. This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. Since VRidge and our Unity Core Assets both take advantage of OpenVR, it’s possible for you to build and test your project using this minimal setup.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. This is 1999.

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