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SIGGRAPH 2017: Optitrack Reveals Tracking Puck For Full-Body VR Immersion

UploadVR Between Realities podcast

The head-mounted display features specifications and clarity matching consumer VR headsets like the Rift and its tracking system, powered by long-time motion-tracking company Optitrack, is seamless in allowing freedom to move around multiple rooms so you can find objects and walls exactly where you expect them to be.

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Intel’s Project Alloy Demonstrates “Merged Reality”

VRScout

Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one head mounted display. This provides Leap Motion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking. Intel demonstrates “Merged Reality” wireless VR headset, Project Alloy.

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Intel’s Project Alloy Demonstrates “Merged Reality”

VRScout

Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one head mounted display. This provides Leap Motion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking. Intel demonstrates “Merged Reality” wireless VR headset, Project Alloy.

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Varjo Expands Enterprise Headset Lineup With VR-2 & VR-2 Pro

Peter Graham

The latter is a £6000 GBP head-mounted display (HMD) which launched back in February and today the company has announced two new additions to its product lineup, the VR-2 and VR-2 Pro. Additionally, the Varjo VR-2 Pro also comes with integrated Ultraleap (formerly Leap Motion) hand tracking technology.

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Enterprise VR: How VRgineers is Creating the Ultimate HMD for Simulation

Peter Graham

The consumer virtual reality (VR) market is a tough industry to be in, for hardware and software companies alike. Depending on application companies have a range of head-mounted displays (HMD) to choose from, with only an elite few competing in the upper echelons, one of which is VRgineers’ XTAL headset.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Right now we’re stuck thinking in terms of head-mounted displays (HMDs), like the Vive or the Oculus. The visual input is the most important piece of the VR setup.

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GameFace Plans GF-LD Headset With SteamVR And Android Support

UploadVR Between Realities podcast

Both headsets are said to feature a Tegra chip and 2560 x 1440 OLED displays, along with Leap Motion, front-facing stereo cameras and eye-tracking. What the company is doing is a cool idea — offering a wide range of content to a single head-mounted display — but it is also going to be very difficult to pull off.