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11 New #3DJam Demos: Droids and Discovery

Leapmotion

ChemGrabLab is the creation of Christine Hart ( @dstrawberrygirl ), a 15-year software industry veteran. “I’ve I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. Sean is a 20+ year software developer.

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HTC Vive announces 6 DOF controllers for Vive Focus and teases hand tracking for Vive Pro

The Ghost Howls

The event hosts people from very important companies like NVIDIA, VR Chat, The Khronos Group, Alibaba (there is Jack Ma!), We don’t know if the software solution will continue its development on a parallel road, though. pic.twitter.com/X1dWr780Se. — Alvin Wang Graylin (@AGraylin) October 18, 2018.

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Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

In order for students to think about how to create pieces of music and pieces of software, we enable groups to get together and make music as an ensemble. The impossibilities of VR are extremely exciting as anything in virtual space can be controlled by the performer and used to create sound and music.

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Who Will Own the Metaverse?

AR Insider

What kind of devices and software will we need to participate in this AR Cloud? At the moment there is just the start of public discourse, such as the “mirrorworld bill of rights”, the recent XR Privacy Summit, or this AR Privacy and Security explainer from W3C working groups. And finally, we’ll have Patterns and conventions.

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VR Design Guide

Leapmotion

In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D Leap Motion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Limit unintended interactions. Ergonomics.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

For those of you not familiar with HTC Vive, VIVE is a first-of-its-kind virtual reality platform, built and optimized for room-scale VR and true-to-life interactions. But what they did was essentially brought two different groups of kids that were 12-to-13-year-old kids, and taught them basic physics, mechanics.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

For those of you not familiar with HTC Vive, VIVE is a first-of-its-kind virtual reality platform, built and optimized for room-scale VR and true-to-life interactions. But what they did was essentially brought two different groups of kids that were 12-to-13-year-old kids, and taught them basic physics, mechanics.