Remove Gesture Control Remove Oculus Remove Technology Remove Unity
article thumbnail

Enabling the XR Economy, with Holo-Light’s Florian Haspinger

XR for Business Podcast

Holo-Light’s Florian Haspinger wants to help with problems like this using XR technologies, to enable an XR economy. And today we're going to be learning how Holo-Light is redefining engineering across automotive, manufacturing, chemical, and myriad other industries using XR technologies. Florian, how are you, my friend?

Study 78
article thumbnail

Enabling the XR Economy, with Holo-Light’s Florian Haspinger

XR for Business Podcast

Holo-Light’s Florian Haspinger wants to help with problems like this using XR technologies, to enable an XR economy. And today we're going to be learning how Holo-Light is redefining engineering across automotive, manufacturing, chemical, and myriad other industries using XR technologies. Florian, how are you, my friend?

Study 78
article thumbnail

11 New #3DJam Demos: Droids and Discovery

Leapmotion

“I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. Requires: Windows, Oculus Rift. Two programmers, Stephan Gensch and Ronny Esterluss, worked on gesture detection, navigation, and development in Unity3D.