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VRX 2019 Announces Speakers from HTC Vive, Oculus, Snap & More

ARPost

LONDON, November 23, 2019 – Focused on filtering through the hype around VR, AR and immersive tech, the VRX Conference & Expo 2019 speaker line-up includes senior executives from HTC Vive, ExxonMobil, DreamWorks, Paramount Pictures, HP, Survios, Nestlé, Bayer Pharma USA and others. Press release. 44 (0)207 375 7567.

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Samsung announces Samsung Creators program to help VR / 360 content growth.

Cats and VR

“To help creators learn and perfect the art of VR storytelling, we’ve built an entire VR ecosystem that pushes beyond the frame and empowers them to develop unforgettable, immersive stories, and inspires us all to do the same.”. For more information about Samsung Creators, please visit www.samsungcreators.com.

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‘Lucky’s Tale’ Studio Reveals ‘Wonderland’, An Experiment in Room-Scale, Social VR

UploadVR Between Realities podcast

Playful Corp is the developer behind one of virtual reality’s first, and most beloved video games: Lucky’s Tale. This Oculus Rift title is a love letter to the 3D platforming era of Super Mario 64 and Banjo Kazooie. ” Wonderland is, in many ways, a Playful Corp version of the Oculus-produced Toybox experience.

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The VRScout Report – The Week in VR Review

VRScout

Also announced is the Samsung Creator’s Program: Samsung Creators, as it’s called, will include a series of seminars and classes, empowering filmmakers and influencers to create in VR. LET’S TALK OCULUS: DRM NO MORE AND PATENT FOR NEW VR MOTION. But what fun is a program without a little friendly competition?

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VR Experiences Designed for VIVEPORT with Bjorn Book-Larsson

ARPost

The series is being offered as a digital alternative for content that otherwise would have been shown at this year’s Game Developers Conference. This is the GDC Replacement Seminar that we’re holding. However, users can also use VIVEPORT with PC based, and even Oculus headsets via transfer cables.

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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

So it started mostly as people in gaming a few years ago and the entertainment side, and gradually is actually getting more and more focused on enterprise customers. And that really allows our contacts to keep their eye on the progress of the industry and make informed business decisions about investing in immersive technologies.

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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

So it started mostly as people in gaming a few years ago and the entertainment side, and gradually is actually getting more and more focused on enterprise customers. And that really allows our contacts to keep their eye on the progress of the industry and make informed business decisions about investing in immersive technologies.

Survey 60