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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

What are the software and hardware platform used by HADO? We have very unique needs for our products that makes most off-the-shelf XR solutions not viable for us: The hardware platform has to be lightweight, completely portable, and robust enough to survive rough semi-contact sports. Software-wise, we use Unity, Vuforia, and OpenCV.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. Both the Hololens 2 and the Magic Leap are shipping with eye tracking. It’s amazing.

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

So another big area that I'm seeing sort of early indication with, especially when I went to the Laval Virtual in France -- it's an expo that's going for the last 21 years -- this concept of open innovation. Both the Hololens 2 and the Magic Leap are shipping with eye tracking. So collaboration and communication. It's amazing.

article thumbnail

XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

So another big area that I’m seeing sort of early indication with, especially when I went to the Laval Virtual in France — it’s an expo that’s going for the last 21 years — this concept of open innovation. Both the Hololens 2 and the Magic Leap are shipping with eye tracking. It’s amazing.