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3D Camera Calibration for Mixed-Reality Recording

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In most cases, including the video in Figure 1, the real camera employed to film the user is a regular 2D video camera, but there are certain benefits to using a 3D camera such as Microsoft’s Kinect for mixed-reality recording. Figure 3: The calibration target attached to the back of an HTC Vive controller.

Video 75
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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. But I've been writing a series of blogs about my journey using and integrating the HTC Vive headsets at GESS. My background is in film. So before I was a teacher, I worked in the film industry. Steve: Yeah.

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. Alan: Here’s the issue: 360 cameras cost $200, and somebody can go film there their holiday vacation, make it all unstable, throw in a VR headset, and start showing people. That’s where it really needs to push.

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. Alan: Here’s the issue: 360 cameras cost $200, and somebody can go film there their holiday vacation, make it all unstable, throw in a VR headset, and start showing people. That’s where it really needs to push.

article thumbnail

Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. But I've been writing a series of blogs about my journey using and integrating the HTC Vive headsets at GESS. My background is in film. So before I was a teacher, I worked in the film industry. Steve: Yeah.