article thumbnail

What holograms are and why they matter in XR

The Ghost Howls

If we manage to capture these light rays that reflects and refracts out from the object, onto a light-sensitive film, we obtain a traditional photography. This special film gets so hit at the same time by the original untouched rays, and also from the rays that have hit the object and are scattering all around the space.

article thumbnail

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

This frontier state is radically different from modern game and film graphics. We cover a wide domain of applications, including self-driving cars, robotics, and game and film graphics. But first, to put them and our vision for future AR/VR systems in context, let’s examine how current film, game, and modern VR systems work.

Latency 237