Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1
Road to VR
NOVEMBER 29, 2017
This frontier state is radically different from modern game and film graphics. We cover a wide domain of applications, including self-driving cars, robotics, and game and film graphics. But first, to put them and our vision for future AR/VR systems in context, let’s examine how current film, game, and modern VR systems work.
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