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The White House on the AI Revolution: Policy, Privacy, & GPUs

Road to VR

Artificial Intelligence has the potential to disrupt so many different dimensions of our society that the White House Office of Science & Technology Policy recently announced a series of four public workshops to look at some of the possible impacts of AI. I interviewed the White House Deputy U.S.

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The XR Week Peek (2020.03.30): Half-Life: Alyx breaks every VR record, HP teases Reverb G2, and more!

The Ghost Howls

The same day of the launch of Half-Life: Alyx, Hewlett-Packard has announced its new virtual reality headset, the Reverb G2 , made in collaboration with Microsoft and Valve. The old Reverb was already a great headset, with a 2K per eye resolution that was above all the other headsets on the market (with the exception of Pimax, of course).

Apple 233
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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

Last year, it was still called Oculus Gaming Showcase, and it featured important updates on games like Pistol Whip, The Climb 2, I Expect You To Die 2, and Resident Evil 4 VR. Ruth Bram, Executive Producer at Oculus Studios, will be the host of the show. Pico Neo 3 , Vive Focus 3 , Oculus Quest 2 ) only offer Wi-Fi connectivity.

Gaming 388
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Designing the User Experience for WebAR, with Google’s Interaction Developer Austin McCasland

XR for Business Podcast

One thing I always tell people — because I give a lot of workshops and I try to get people involved in AR — it seems really intimidating and hard. Same with eye tracking; it’s very difficult to track someone’s gaze through a phone right now. It seems like magic.

Austin 78
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Designing the User Experience for WebAR, with Google’s Interaction Developer Austin McCasland

XR for Business Podcast

One thing I always tell people — because I give a lot of workshops and I try to get people involved in AR — it seems really intimidating and hard. Same with eye tracking; it’s very difficult to track someone’s gaze through a phone right now. It seems like magic.

Austin 78
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Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

One thing I always tell people -- because I give a lot of workshops and I try to get people involved in AR -- it seems really intimidating and hard. Same with eye tracking; it's very difficult to track someone's gaze through a phone right now. It seems like magic. And when I say this, it's for headset-based experiences.

Austin 60