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The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

The Neo 2 may not be sexy as the Quest, but it is more powerful (thanks to the Snapdragon 845), has a crisper resolution , and in the “Eye” version, it also features embedded eye tracking. And all of this is cheaper than the $1000 enterprise Oculus Quest : the Neo 2 costs $700 and the Neo 2 Eye costs $900. Contact me.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

We all love virtual reality, but sometimes it gives us big headaches. And not because of the motion sickness , but because something doesn’t work. I bought my Vive to experiment with 7Invensun eye tracking and I was really enthusiast about trying eye-tracked UX. Leap Motion driver and runtime.

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Most Innovative XR Hand and Eye Tracking Vendors to Watch in 2022

XR Today - Augmented Reality tag

Hand and eye tracking tools, capable of sensing the movements, gestures, and gaze of a user, can take XR experiences to a new level. Innovators in the world of Mixed Reality, Microsoft relies heavily on concepts like hand and eye tracking to help users combine the physical and digital worlds.

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NextMind Review: select objects using your brain powers

The Ghost Howls

Think about it as an eye-tracking device that instead of looking into your eyes, reads inside your skull. NextMind vs Eye Tracking. At this point of the article, you may ask yourself: but if NextMind lets you just select objects with your eyes, why don’t we simply use an eye-tracking device?

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: The VIVE Pro Eye. Dean: Yeah. Alan: It’s so true.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: The VIVE Pro Eye. Dean: Yeah. Alan: It’s so true.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. You've written countless articles on virtual and augmented reality.