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All the best AR/VR news from CES 2023

The Ghost Howls

It is also the most interesting because it introduces features like eye tracking, hand tracking, and especially a 2280×2280 per-eye resolution display that makes it compelling for professional use. According to the creators, it should let you use VR while feeling less strain and less motion sickness.

AR 411
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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

edge detection); Eye-tracking sensors (accelerometer, gyroscope, magnetometer); A battery system ; A 5Ghz radio communication antenna to make the lens communicate with an external unit; An ARM0 processor , that acts as a “traffic cop” for the data. This proves the value of eye-tracking and its implementation inside PSVR 2.

Gaming 399
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All you need to know about the leaked Valve VR headset: is Half-Life 3/2 coming?

The Ghost Howls

What is intriguing is the fact that some rumors talk about the use of “haptic audio”, so it is possible that this technology will be included inside this headset. This will be something similar to what happens with current Razer Hypersense headphones, for instance (kudos to /u/fourierspacetroll for this idea).

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The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

More info (Quest 3 Accessories) More info (Quest 3 colored headstrap) More info (Razer Hammerhead earbuds) Some content was announced for Quest 3, but not AAA games One of the disappointing bits of the Meta Connect was the part about the new upcoming content for Quest 3. I would have loved this to come as a standard option for the device.

Las Vegas 385
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OSVR - a Look Ahead

VRGuy

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. The same is also true for input and output peripherals such as eye trackers and haptic devices. It turns out that others share this vision.

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