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Review OSVR HDK2

VR Bites

from Razer. The result was somewhat disappointing, so Razer assisted to show me their latest model. Razer helped me out of that illusion. If words like open source, GitHub, GNU, firmware, C#, or Unity don’t mean you anything, then you better stay away from this headset and buy a Rift or Vive. Controllers.

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Song Made By AI Gets Stunning 360° Music Video

VRScout

The house, city, and ground in the first shot, for example, were all made in blocks, while the mountains, trees, and city lights were painted in Tilt. But I didn’t want to switch to a 2D workflow once I imported into Unity, and so I used Virtual Desktop’s display overlay to work in Unity on a virtual big screen.

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How To Play SteamVR Vive Games With Oculus Touch and Rift

UploadVR Between Realities podcast

Of those 800, all of them support the HTC Vive officially, whereas only 180 support the Oculus Rift. Of those, not all of them are optimized for Touch, but rather may be optimized for the Razer Hydra, or another third-party peripheral. Another example is with Onward , a military simulation shooter.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. In the above example, these devices would be products from Leap Motion, NOD, YEI and Softkinetic. All these devices would expose gestures to the app in a standardized way.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it’s a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. And doing activations so we can import any Unity scene.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it’s a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. And doing activations so we can import any Unity scene.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it's a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. And doing activations so we can import any Unity scene.

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