Remove Entertainment Remove Technology Remove Unity Remove Webinar
article thumbnail

Circuit Stream: XR Learning Hub for AR/VR Developers and Designers

ARPost

Immersive technology has yet to hit the mainstream market, but investments in the broad XR industry are already predicted to exceed a market value of $250 billion by 2028. Clearly, people are anticipating immersive experiences as a daily occurrence, but to fast-track the adoption of AR/VR, the technologies need to be better understood.

AR 353
article thumbnail

The Media and Entertainment Metaverse: What to Expect

XR Today - Virtual Reality

The media and entertainment metaverse , complete with 3D avatars, is no longer a distant prospect. These experiences will no longer function like webinars or VR apps, but will converge virtual spaces with interoperable, engaging content. A Closer Look at Metaverse Entertainment. Important Use Cases for the Media Metaverse.