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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. A frame of the presentation where Oculus explained the compression method of the Oculus Link.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. We see entertainment, therapy, home improvement, tourism, meditation, design and many other applications. It turns out that others share this vision.

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