article thumbnail

Varjo XR-4 Series Review: Next-Level Mixed Reality Headsets

XR Today - Mixed Reality tag

Unique passthrough capabilities: With dual, low-latency 20-megapixel cameras, the XR-4 headsets can create photorealistic mixed-reality experiences. Users can access over 100 third-party applications and engines, including Unreal Engine and Unity.

Razer 86
article thumbnail

Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. AR Cloud systems will connect to Infrastructure and networks, and when operating at scale will impose huge requirements in terms of bandwidth, latency and local processing (on devices themselves as well as the edge of the cloud).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, Leap Motion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.

article thumbnail

What every VR game engine needs

VRGuy

When game engines are used for VR, they have to include many new capabilities: stereo rendering, higher frame rate, distortion correction, latency control and more. Conversely, an Unreal Engine developer wants to support the maximum reasonable number of devices so that the game can reach the maximum number of users. The result?

Gaming 49
article thumbnail

Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a Leap Motion sensor installed on top of it. Project North Star is an opensource augmented reality headset that Leap Motion has designed and gifted to the community.

article thumbnail

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. A frame of the presentation where Oculus explained the compression method of the Oculus Link.

Oculus 324
article thumbnail

OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Reducing Latency is Becoming Complex Trends Presence in VR requires low latency, and reducing latency is not easy. Others did this work themselves.

Latency 40