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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alex: So we did about 250 VR headsets, all synced up from Madison Square Garden for LumiereVR, which brings that enterprise software to large venues and media entertainment folks. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. Alex: Right.

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Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alex: So we did about 250 VR headsets, all synced up from Madison Square Garden for LumiereVR, which brings that enterprise software to large venues and media entertainment folks. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. I'll let you talk to that.

article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alex: So we did about 250 VR headsets, all synced up from Madison Square Garden for LumiereVR, which brings that enterprise software to large venues and media entertainment folks. The whole purpose of VR is to give almost a lifelike simulation, if not give as close as a lifelike simulation as you can. Alex: Right.