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Impressive Social VR Demo Combines Mouth and Eye Tracking

UploadVR Between Realities podcast

Face and Communication Entertainment, or FACE, is a project from a Colopl company called 360ch that is building a social VR demo collaborating with BinaryVR, Facerig, and FOVE. The FOVE headset, which we covered recently during GDC , provides an eye-tracking solution. Facebook Twitter Reddit More.

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GDC 2017: FOVE and AMD Take Aim At Improving VR Rendering

UploadVR Between Realities podcast

The more major headsets have their issues as well and FOVE has partnered with AMD to demo a new style of rendering that could influence the trajectory of the VR industry as a whole. FOVE developed their own VR headset, which was funded with over $400k in contributions via Kickstarter.

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FOVE’s eye-tracking VR headset is finally shipping: Here’s why it’s special

Slashgear

Plenty of virtual reality headsets have hit the market since we first saw FOVE back in May 2015, but none can do what the Samsung-backed VR system can.

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VR Cast: Predictions for 2017 As Facebook VR Finally Emerges

UploadVR Between Realities podcast

We’ll also talk about Arizona Sunshine ‘s amazing success and the FOVE eye-tracking headset. Tune in next week where our guest will be UploadVR’s brand new editor-in-chief Tal Blevins : co-founder of IGN Entertainment. Have questions? Email joe@uploadvr.com to have your inquiry read on the air!

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A Work in Progress: Virtual Reality

VRScout

Small studios and children’s entertainment see the most value in virtual reality. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations. According to SuperData, gamers account for 78% of VR headset purchases. It’s quite astounding, really.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Of course, not everyone wants to—or can—be on their feet for long periods, and plenty of immersive entertainment, like watching movies, is sedentary. Eye tracking will enable more realistic interactions with both NPCs and human avatars, along with detailed analytics, heatmapping, and privacy concerns. Sensory additions.

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A Brief History of Virtual Reality at CES

Road to VR

Its room-scale credentials and those precisely tracked SteamVR motion controllers had been demo’d around the world and its particular flavour of immersive interactive entertainment was a big hit. We’ve not heard anything of them since. That said, the joy of CES is that you never can tell what might happen.