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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. With its technology partner, Be Pro Be Proud is debuting a mobile tour which gives students access to multiple VR training scenarios that cover a range of skilled professions.

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Big XR News from NVIDIA, Meta, EndeavorXR, and Spatial

XR Today - Mixed Reality tag

Enterprise XR technology is at an inflexion point. After years of hype and speculation, XR firms are highlighting how the technology is reaching wider enterprise end-users. The technology behind enterprise XR is expanding quickly, and with headsets coming from various XR leaders, the innovative space is drawing fresh eyes.

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VR Training Case Study: Y-12 National Security Complex

HaptX

As part of their continuous improvement endeavors, the ORETTC team decided to prototype a virtual glovebox training simulator. At Y-12’s Oak Ridge Enhanced Technology and Training Center, novel virtual reality training methods have removed some obstacles by placing trainees outside the hazard bubble and into virtual environments.