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Explain VR Is Like An Encyclopedia Brought To Life

UploadVR Between Realities podcast

It remains to be seen just how large a part education will play in the VR industry, but there have been interesting developments recently. For example, an entire facility has been fitted out for AR and VR education in Oklahoma. “Our long-term goal is to create educational tool for schools,” he says.

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Dan White and Brandon Pittser of Filament Games

Everything VR & AR

Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin Madison.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%). Dania Academy of Higher Education, Denmark. Oklahoma State University, USA. image courtesy VR First. HTW Berlin, Germany.

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