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XR Education in 2021

ARPost

VR is for games and AR is for industry, right? However, there are myriad other use cases and XR education is one of the most promising. Here, we’re going to look at some of the most exciting and out-of-the-box examples of XR education, ranging from K-12 through university and beyond. Virtual Campus Experiences.

Education 448
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2020 – The Year of AR and VR for Education and Training

EON Reality

Education and Global Innovation, Jamie Justice to talk about effecting change in the advent of the visual revolution. Beginning with early virtual reality games and devices beginning in the 1960s and evolving to today’s HMD devices, virtual reality has been part of society for a long time. programs and initiatives.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

However, technological advancement has generated new opportunities to apply virtual reality to more than just video games. For the past 20 years, researchers have been exploring the possibilities offered by implementing virtual reality into educational settings.

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Open House: Animation, Digital Art, and Computer Science Majors Invited to the Augmented & Virtual Reality Programme in Norway

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. These skills will also enable students to work with product visualization, game creation, multimedia design, and broadcast media.

Norway 113
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Virtual Reality Training Academy and Development Lab at Lehman College (CUNY): Now Recruiting!

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Augmented and Virtual Reality are some of the fastest growing sectors of our economy.

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Upcoming Open House & Recruitment Series for Virtual Reality and Augmented Reality Course at Eastern Iowa Community College (EICC)

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Augmented and Virtual Reality are some of the fastest growing sectors of our economy.

Iowa 74
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Virtual Reality and Augmented Reality Design & Development Course at Oral Roberts University to Open January 2017

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Augmented and Virtual Reality are some of the fastest growing sectors of our economy.