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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Ultraleap Hand Tracking – Ultraleap Leap Motion controller.

Unity 81
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My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

While for the Mainland, I always need to fill a lot of documents. So, it is good for instance to show you the various parts of the human body, but it is not good to simulate a full surgery operation. I was touching a real bottle, and that’s why the simulation was so good. VR on car simulators, to have fun racing in VR.

Taiwan 227
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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

The SenseGlove can apply a strong force-feedback to stop your fingers , to simulate a solid object in your hands, like a bottle, or it can just apply some resistance , to simulate a malleable material, like the one of an anti-stress ball. When you grasp an object in VR, the gloves apply force-feedback to your fingers and block them.

Haptic 497
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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

Copy-paste from official Steam Documentation: Hold down the trigger, menu button, trackpad button, AND grip buttons on the controller (everything except the system button). Leap Motion driver and runtime. I so uninstalled WalkinVR and Riftcat VRidge. With no luck. So, choose your poison wisely. 3DRuddder driver and runtime.

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VR Design Guide

Leapmotion

In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D Leap Motion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Restrict Motions to Interaction. Ergonomics.