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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). It has not been thought for games, but more for enterprise uses like training.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. With no luck.

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VR Design Guide

Leapmotion

In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D Leap Motion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Restrict Motions to Interaction. Ergonomics.