article thumbnail

Top 50 Terminologies related to AR/VR

ARVR

Design Document ?—?a In the context of virtual reality, a head-mounted display (also called HMD) is either a pair of goggles or a full helmet that users wear to fully immerse them in virtual experiences. As demonstrated in the video below, three of the degrees refer to the motion of the user’s head?

AR 217
article thumbnail

How Will AR Transform Advertising?

AR Insider

Or we can put on device on our head (a head-mounted display or HMD) that completely occludes us from the real world allowing us to enter a completely simulated environment which we can walk around and interact in because the computer is sensing our physical actions: this is Virtual Reality or VR.

AR 381
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do?

article thumbnail

Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do?

article thumbnail

Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display -- the Microsoft Hololens -- and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. Alan: What's the benefit of that? What do I do?