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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

Unity 81
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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. If you remember that some of the most successful VR games (e.g.

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Live from Berlin! VR Workshops for Unity & JavaScript

Leapmotion

As part of our global tour for the Leap Motion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Let’s take a light-speed look at VR development with Leap Motion in Unity and JavaScript. Hey everyone! Why Hands in VR? and Oculus 0.5

Unity 31
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Unity Core Assets 101: How to Start Building Your VR Project

Leapmotion

With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. Each section includes links to more information, including high-level overviews, documentation, and examples. Leap Motion Core Assets.

Unity 28
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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

So, the first thing to do if the various reboots didn’t work is trying opening a SteamVR game and see if there the controllers work (you can see and move them). In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR. Leap Motion driver and runtime. ASUS AI Suite 3.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

It has not been thought for games, but more for enterprise uses like training. Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. The finger tracking can be improved and it is worse than the one of Leap Motion, also because every finger has not all its DOF tracked.

Haptic 511
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Build and Smash Voxel Worlds with A Vox Eclipse and Dino Destroyer

Leapmotion

But before the dinosaur apocalypse, there was A Vox Eclipse – a desktop game that lets you design block creations by combining hand gestures with traditional button controls. I was already working on some voxel ideas in Unity and rolled them in to create A Vox Eclipse.”