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The XR Week Peek (2023.09.19): Unity’s community is rioting, Pico 5 leaked, and more!

The Ghost Howls

The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. In the case of Unity Personal, the thresholds are 200,000 downloads and 200,000 in revenues, and the fee is $0.20 per install. And this $0.2

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. The prototype is built with Unity, integrating ArcGIS Maps SDK and the HaptX SDK.

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3D Jam: Now with Over $75K in Prizes!

Leapmotion

Thanks to the generous teams at Unity, OSVR, and NVIDIA, jammers now have the chance to win the following along with $50,000 in cash prizes: 2 Unity Suites. 9 Unity Pro licenses. Augmented and virtual reality experiences built on tethered HMDs. Unity Suite. Unity Suite. Unity Suite. OPEN TRACK.

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NextMind Review: select objects using your brain powers

The Ghost Howls

V 240 mAh) Connectivity : USB-C Connected to a computer or any USB charger (5V DC). The Unity SDK for NextMind is just fantastic. Implementing mind-controlling in a Unity app just requires you to add a NeuroManager prefab to the scene, and then a NeuroTag script to every object that you want to track.

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XRA, ITIF to Host Second AR/VR Policy Conference

XR Today - Mixed Reality tag

The Information Technology and Innovation Foundation (ITIF) has teamed up with the XR Association (XRA) to host its second Augmented and Virtual Reality (AR/VR) Policy Conference on 14 September. Don’t miss this in-person event in Washington, DC. SEPT 14: Another confirmed speaker! ITIF (@ITIFdc) August 30, 2022.

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Under the Hood: The Leap Motion Hackathon’s Augmented Reality Workspace

Leapmotion

That’s the thinking behind our Image Hands assets , which we launched for Unity back in May. As you might guess, the Image Hands implementation in AR Screen isn’t nearly as advanced as the one in our Unity asset. Before that, however, we did some early experiments with this approach in C++.