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Smart Fabric Technology Brings Touch Haptics To The Oculus Quest

VRScout

The latest iteration of its one-size-fits-all Forte Data Glove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking. According to Bebop Sensors, the latency between your real-world actions and what happens in VR is virtually unnoticeable.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

Up until that point, there was still some motion latency in VR, so you never felt completely attached to the actions in your hands. When we received our first Vive devkit (wired at the time) we were taping them to our hands in order to feel more immersed, and we even spoke to Valve about crude ways they could strap the controller on.

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China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

Apart from these visual features, there are other areas that must be improved: 3D cameras Inside-out tracking Immersive sound Voice interaction Eye tracking Tactile feedback Emotion recognition Brain-Computer Interfaces. These are more or less also the features that we all would like from a VR headset. – Render processing technology.

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Dexmo force feedback gloves show the future of hands presence in VR

The Ghost Howls

In Dexmo gloves, the thumb tracking alone takes 3DoF, and this is needed to make the grasping and all the other virtual hands’ interaction more realistic. Theoretically they could work also via Bluetooth, but Bluetooth communication would add extra latency to the haptics system. Dexmo haptic feedback. Final impression.

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