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BeBop Sensors to Showcase Oculus Quest Compatible Forte Data Glove at CES 2020

Peter Graham

BeBop Sensors has been demonstrating its latest Forte Data Glove iteration at technology show CES for the past several years and next week’s event is no different. What has changed is the addition of greater hardware support including Oculus Quest and glove features, with haptics now available.

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Going (Literally) Hands-on With Manus Prime Haptic Gloves

Peter Graham

Virtual reality (VR) is all about immersion in whatever experience you happen to be in. One of the biggest names in the VR data glove field is Manus VR, and VRFocus recently got to test its new flagship product, Manus Prime Haptic. Then it came to the haptics. Well, sort of.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Ever since virtual reality (VR) remerged as a viable consumer product the quest has been to make the technology as immersive and interactive as possible. Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon.

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CES 2020 Hands-on: Getting to Grips With HaptX

Peter Graham

There’s nothing like a bit of haptic feedback to truly make you feel like part of a virtual reality (VR) experience, whether that’s a simple controller shake as you impale an enemy or feel the thump against your chest when you take a hit in experiences like The VOID. The gloves aren’t just about haptics either.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

User interfaces in virtual reality start with your hands. That physicality is something you don’t get from data gloves, or vision based inputs without any device, and that feeling can then be fine-tuned with haptic feedback. Plus, you’re not passing around a sweaty data glove between your friends.

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Hands-On: Microsoft’s HoloLens 2 Is A Serious Improvement, Pre-Orders Now Shipping

VRScout

As they explained to me, it’s physical reality | augmented reality > mixed reality < virtual reality. Because the HoloLens 2 is a headset device, there is no haptic feedback other than the physical haptic of your fingers making real contact with each other. Image Credit: Microsoft.

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Oculus Quest’s Hand Tracking Could be its New Killer Feature

Peter Graham

Hand tracking has always been one of those options that sound nice in principle, but would you actually pay for it, adding a Leap Motion device or something a little more extravagant like a data glove? It has long been known that Facebook Reality Labs (FRL) has been working on hand tracking technology for a while now.