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Spatial Beats: PSVR 2, Snapchat & AR Glasses Galore

AR Insider

Let’s dive in… Sony Confirms New Playstation VR2 for PS5 with New Controllers. The PSVR tethered headset remains the market leader, and will not go quietly into the night when challenged by the Oculus Quest 2. The product allows users to create 3D content on top of CAD models without a game engine like Unity.

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The White House on the AI Revolution: Policy, Privacy, & GPUs

Road to VR

The first of these workshops happened at the University of Washington on Tuesday, May 24th, and I was there to cover how some of these discussions may impact the virtual reality community. See Also: Facebook-like ‘Code of Conduct’ Governs Voice Communication in Oculus Social Alpha.

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4 Ways to Unleash the Power of Sound in VR

Leapmotion

In this post, we take a look at 4 ways that sound, VR, and motion controls can be a powerful combination. Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space, which is absolutely essential to creating a sense of presence. Here are just a few: Unity documentation. Extra Reading.

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The XR Week Peek (2020.11.02): PSVR likely not to come in 2021, new info revealed on Decagear, and more!

The Ghost Howls

I was expecting a PSVR 2 launch in 2021, but then suddenly Jim Ryan in an interview with The Washington Post has commented on VR with these exact words: PlayStation believes in VR. PSVR 2 is probably coming in 2022 and with a slow transition. I admit that this news caught me a bit off guard. All the reviewers are amazed.

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The XR Week Peek (2021.05.17): HTC announces Vive Pro 2 and Vive Focus 3, PSVR 2 to feature eye tracking, and more!

The Ghost Howls

base stations) Controllers : Vive Wands. But this device got also some criticism: first of all , HTC has not released new controllers and still sells it with the old Wands. 749 for just the headset, $1399 for the full bundle with the headset, wands controllers, and base stations. technology (with support for Steam VR 1.0

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

Today I host another amazing article by the VR ergonomics expert Rob Cole , which has already written on this blog amazing posts, like the series about the ergonomics of the Valve Index or the viral article about the amazing Caliper VR controllers he worked on by himself. Image provided by Rob Cole). Second-generation base station (2.0)

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Is there a cost difference between using Unity versus Unreal? By having training so scalable, you can deploy training to wherever you can put an Oculus Rift and a laptop. Greg: Yeah, sure.